The Kaltura Player-SDK can be added to any project, of any size, quickly and easily by following these steps.

Installing the Kaltura iOS Player SDK

There are two options for installing the Kaltura iOS Player SDK:
* Using fully supported CocoaPods
* Using the traditional SDK installation

SDK CocoaPods Installation

The easiest way to install the Kaltura Player-SDK is by using CocoaPods, by adding the following line to your Podfile:

pod 'KalturaPlayerSDK'

Traditional SDK Installation

To install the Kaltura Player-SDK using a traditional installation, follow these steps:
git clone

Step 1: Add the Static Library’s .xcodeproj to the Application’s Project

  1. Locate the KALTURAPlayerSDK.xcodeproj from the subproject folder in Finder, and drag it into the Xcode’s Navigator tree. Alternatively, add the file with the Xcode’s Add Files File menu item. add xcodeproj.

  2. Make sure to add the KALTURAPlayerSDK.xcodeproj file only, not the entire directory. You cannot have the same project open in two different Xcode windows. If you find that you are unable to navigate around the library project, verify that you do not have it open in another Xcode window.
  3. After you have added the subproject, it should appear below the main project in the Xcode’s Navigator tree:
    Xcode navigator tree

Step 2: Configure the Application Target to Build the Static Library Target

You will need to get the main project to build and link to the KALTURAPlayerSDK library.

  1. In the main project application’s target settings, find the Build Phases section. This is where you will configure the KALTURAPlayerSDK target to automatically build and link to the KALTURAPlayerSDK library.
  2. After you find the Build Phases section, open the Target Dependencies block and click the +button.
  3. In the project hierarchy displayed, the KALTURAPlayerSDK target from the KALTURAPlayerSDK project should be listed. Select the project and click add.

Xcode target config

You will need to set the application to link to the library when it is built - just as you would a system framework you want to use.

  1. Open the Link Binary With Libraries section, located below the Target Dependencies section, and click +.
  2. At the top of the list you should be able to see the libKALTURAPlayerSDK.a static library that the main project target produces. Choose it and click Add.
    Xcode target config2.

  3. Because we are using Objective-C, you will need to add a couple of linker flags to the main project application’s target to ensure that ObjC static libraries like ours are linked correctly. In the main project target’s Build Settings find the Other Linker Flags line, and add -ObjC.

Xcode objC flag

Step 4: Add a Resources Bundle

  1. Choose the application target from the Targets section.
  2. Go to the Products folder and drag the KALTURAPlayerSDK.bundle to Copy Bundle Resources section.

Adding resource bundle

Note: If you click build now, you will see that the PlayerSDK library is built before the main project app, and that they are linked together.

Required Frameworks

• SystemConfiguration
• QuartzCore
• CoreMedia
• AVFoundation
• AudioToolbox
• AdSupport
• WebKit
• Social
• MediaAccessibility
• libSystem.dylib
• libz.dylib
• libstdc++.dylib
• libstdc++.6.dylib
• libstdc++.6.0.9.dylib
• libxml2.dylib
• libxml2.2.dylib
• libc++.dylib

Application Transport Security (ATL)

iOS 9 and above include a security feature, called the Application Transport Security (ATL), which blocks all non-TLS connections. Detailed information about ATL can be found in the Troubleshooting article.

iOS Player SDK Basic Embedding

This section describes how to use the iOS Player SDK basic embedding option.

Import KPViewController to the Main Project

#import <KALTURAPlayerSDK/KPViewController.h>

Create a KPViewController Instance

@property (retain, nonatomic) KPViewController *player;

Initialize PlayerViewController for Fullscreen

- (KPViewController *)player {
    if (!_player) {
        // Account Params
        KPPlayerConfig *config = [[KPPlayerConfig alloc] initWithServer:@""

        // Video Entry
        config.entryId =  @"1_o426d3i4";

        // Setting this property will cache the html pages in the limit size
        config.cacheSize = 100; // in MB
        _player = [[KPViewController alloc] initWithConfiguration:config];
    return _player;

- (void)viewDidAppear:(BOOL)animated {
    [super viewDidAppear:animated];
    [self presentViewController:self.player animated:YES completion:nil];


Initialize PlayerViewController for Inline

To initialize the PlayerViewController for inline, see the steps in the Inline Player article.