In this article we’ll review device rotation and fullscreen versus inline.

Default Full Screen

The best practice for embedding the Player in iOS is to use the container view.

  1. First, prepare the holder view for the Player as follows:


- (void)viewDidAppear:(BOOL)animated {
    [super viewDidAppear:animated];
    self.player.view.frame = (CGRect){CGPointZero, playerHolderView.frame.size};
    [self.player loadPlayerIntoViewController:self];
    [playerHolderView addSubview:_player.view];

The Player will adjust its size according to the playerHolderView.
2. When the Player enters full screen mode, the Player’s view will add a subview to the top window.
3. When the Player toggles back to normal mode, the Player’s view will add the playerHolderView as a subview.

Custom Full Screen

If you want to set the full screen behavior on your own, you will need to set the fullScreenToggeled Block as follows:

[self.player loadPlayerIntoViewController:self];
    CGSize screen = self.view.frame.size;
    _playerRect = self.player.view.frame = (CGRect){0, 64, screen.width, (screen.width / 16) * 9};
    [self.view addSubview:_player.view];
    __weak ViewController *weakSelf = self;
        _player.fullScreenToggeled = ^(BOOL isFullScreen){
            if (isFullScreen) {
                weakSelf.player.view.frame = weakSelf.view.frame;
            } else {
                weakSelf.player.view.frame = weakSelf.playerRect;